The drift is a motor sport where the driver controls the vehicle as it slides from one side to the other on a race track. It takes place on the asphalt and is judged on speed, angle of attack, the method and style rather than speed. Drift cars are typically propulsion compact sports coupe and medium size. The goal is to send the most power to the rear wheels to literally undercut their adhesion to the track and drag and making the car accelerate. The ” drift “(” slip “in French) must be maintained throughout the turn using nearly all the power of the vehicle, a braking accurately calibrated and oversteer very accurate.
Since the drift of events are judged by the performance and style, judges should of course have the usual limits of the car and various advanced techniques used by pilots. The judges of the D1 Grand Prix, for example, professionals are training for the race or drift. These experts evaluate and judge the speed, angle of attack, the quality of the show and control the vehicle. These limits are fully aware of competitors’ vehicles, and also judge the operation of the car. A car that is not fully exploited is synonymous with elimination. All drivers must be a single session and then go the rounds of elimination Top 16 in ” battle “. They then have to qualify in the “Best 8″ (top eight) before they can advance to the ” Final Four “(four semi-finals or better) preceding the final. As exciting as the drifting solo, this type of show the audience incredibly light. Factors as slow as to impede the opponent, running into another vehicle or make a head-to-tail immediately exclude the driver. To advance to the next round, the driver must use tactics such as putting pressure on the opponent having angles of drift or initiate more aggressive cornering quickly. The judges really know the capabilities of competitors and cars if the driver does not reach the limits of the car it will be eliminated.
The history of drift
The movement was started in the year 1980 in Japan . Like other forms of professional racing today, the modern interpretation of drifting evolved from a form of illegal street racing practiced in the winding streets of mountain called Touge (pronounced “to-ford”). The Touge was practiced by the Zoku (pronounced “zo-kou”) who wanted to truncate precious seconds of their time between two points. Subsequently, several of these rolling zoku began to adopt driving techniques practiced by drivers rally . These techniques included a complete turn quickly without sacrificing too much momentum. Gradually, as the drivers Touge adopted these techniques, they discovered that not only their driving performance and their times were improved but the feeling was much more intense. The Touge, drifting was born. In other words, the drift can go faster in the corners that grip.
The basic techniques for drift
There are several techniques of drift. The most widely used techniques are the ” e-brake “and the” feigned drift . ”
E-brake slide and Long
The technical e-brake (for emergency brake , which means “emergency brake”, more commonly ” brake-to-hand “), also called” brake side “(” brake side “), is the easier it is to turn briefly to brake the hand leaving the unlocked, allowing the rear of the vehicle to lose traction, accompanied by a slight overspeed at the entrance of turn and accelerate against-steering of metered. This technique is not very advanced, which wastes time, hence its use very limited, and frequently reduced to the pins used to recover a vehicle understeer in a curve. Also used for front wheel drive vehicles (see below FF drift ).
A variant of the ” brake side “, called” long slide “(” long slide “), is used for turns medium to high speed. This technique is an earlier use of the handbrake around turns often preceded by a straight line to initialize the drift earlier, the car is braked only by its use. This drift is performed by pulling the handbrake by approaching the turn and holding it until the end of the turn.
Power over
The ” power over “(” Over Power “) is a simple technique of approaching a turn at a moderate pace, then speed up violently into a corner while steering more or less strong according to the power of the vehicle, a powerful car is necessary and a cons-quick steering is expected.
Clutch kicking
The ” clutch kicking “(in French” clutch shot “) is to disengage when we are in full throttle and re-engage quickly, thus giving a blow over engine speed and torque to the wheels, with the effect the loss of adhesion. This method is often used to extend a drift that seems to end prematurely when a tighter turn reopens for example. The cars most fond of this technique are the Toyota Corolla (AE86) and Starlet (KE70), or the BMW 3 series (E30) that are low in power and therefore require constant use of this type, which is both a compromise between speed and storage efficiency. To approach a turn or during a mild drift, push the clutch suddenly, jolting the correct path by capsizing the back.
Feint drift
The ” pretended drift “(” pretends “means a” fake “, it is used among others to surprise the car behind) is simply a mass transfer. The technique is to position itself within the first of a turn, then give a quick swerve to the outside and then enter the rear of the vehicle and jettison weight to induce oversteer. On a very twisty track, the ” pretended drift “can be used to complete the entire circuit drift in, linking curves to each other by mass transfer of this type.
Braking
The ” Braking “(” brake “) is to stop continually before the turn then to the beginning while having a speed higher than normal: the simple act of releasing the brake put the car into oversteer. This performance was achieved by braking sharply on a bend, causing a loss of traction by balancing and then drifting through the movements of the steering and throttle. (This drift is mainly suitable for cornering at medium or low speed).
Left Foot Braking
The ” left foot Braking “(” left foot braking “) is a technique often used in rally racing. This is to give lots of revolution to the motor (traction) and press down the brake pedal with his left foot, so to block the rear wheels without locking the front wheels. It is also a very good technique to make sharp turns without losing speed at the exit. This technique is very difficult to handle.
Manji
The ” manji “is played straight, this is a series of” pretending “to both sides of the track using the entire width thereof. Also called ” Choku dori “which translates to” fishtail “.
Dirt Drop Drift
During this drift, the rear tires of the road to go down-side (in the ground) to maintain or gain drift angle without losing power and then stabilized (technique adapted for low-powered cars).
Jump Drift
In this technique the rear tire bounces over the curb to the inside corner (or top) to lose traction resulting in over-deflection.
Swaying brake
This is one characterized by a slow drift of the swing back to the front of the car into the turn.
FF Drift
On vehicles with front wheel drive and front engine (FF means ” Front-engine, Front-wheel drive “), the emergency brake as the wheel and braking techniques must be used to balance the car in the turn (the emergency brake or parking brake , is the main technique to balance such a drift).
Shift lock
This drift is performed by letting decrease the number of revolutions per minute by a shift in a curve, then releasing the clutch to put strain on the transmission and slow the rear of the car (it’s like pulling the emergency brake in a turn – This must be done on wet roads so as not to damage the transmission).
Call / call-cons
Technique of putting the car drift to spend a turn faster. A first call (brief swerve in the direction of turn) will put the car into oversteer, then against a turning-back will allow the wheels to the axle of the road out of the turn.
Race Drift
This is a performance staged in sprint, entering at high speed into the turn, the driver takes his foot off the accelerator to steer a little too much and then balances the drift through the movements of the steering wheel and accelerator (the car used for this type of drift must be in equilibrium, so the pilot can steer to the excess. If the car trudges around a curve, this technique will not work).
Heel-toe (or peak-peak)
Called ” heel-and-toe “in English, this technique aims to double-clutch during braking using the right foot on both the brake pedal and the accelerator pedal. To do this, the pilot site is the tip of the foot on the brake and heel on the accelerator or the left side of the tip on the brake and the right side of the accelerator.
Power slide
The ” power slide “(” slip under acceleration “) is a phase of drift, it usually starts in turn from the time runs out and the slides where the acceleration is necessary to continue. The car handles the throttle from now until the end of the curve.
The drift is a style of driving of vehicles consisting of skidding of the vehicle so that an angle to the direction of movement. At the end of the decade of 1990 , became its own discipline, with specially trained drivers with cars equipped to maintain controlled skidding at high speeds and championships in which there is competition for time but for style.
Content [ hide ]
1 Origin
2 Vehicles
3 Techniques
3.1 Dirt Drop Drift (drift by dirty track)
3.2 E-brake (handbrake)
3.3 Power Over (Over-acceleration)
3.4 Shift Lock (lock change)
3.5 Kansei Drift (Drift emotional)
3.6 Braking Drift (Drift Braking)
3.7 Feint Drift (Drift feinting)
3.8 Clutch Kick (Kick the clutch)
4 External Links
Origin
The discipline of drifting, which derives from the English language originated in Japan in the 70′s, created by illegal racers down mountain roads at high speeds. The original technique prevented the cars off the road and fell over the cliffs and in turn prevent overtaking.
It is said that for many drivers, the mountain roads were an alternative site for racing illegal, because unlike in places like North America or Europe, in Japan the streets are short and narrow, preventing speed loft the long runs. For this reason they ran in mountain stages, where as many vehicles circulating in the city while monitoring police was lower.
Thus evolved until he could be counted as an own discipline. The first official competition dedicated solely to drifting occurred in 1988 . After causing a stir in Asian countries went all the way up to the United States , where it evolved and went racing at flat tracks steep slopes. In Japan, the most successful drivers become popular personalities.
Following that, films and series were created for that purpose (see Intial D, BMI, etc.).
Vehicles

Special wheel adapted to Drifting
Vehicles used in competitions such as the D1 Grand Prix and the Formula Drift can sometimes considered the style tuning . For optimal performance in these competitions, the vehicle is often modified to account for some of these features:
Body : made of glass fiber , carbon fiber , kevlar , or combinations thereof.
Drive: rear or rear.
Suspension: is modified to better control the car.
You install a limited slip differential to go car tail from side to side easier to get a higher score.
Use special covers.
Creating reinforced tubular chassis that runs from the front of the engine to the back of the cabin, which prevents it to deform or “twist”.
Because at the time of drift hardly change gears, the engine is installed EWRS (high pressure system cooling), connecting rods, pistons, piston rings, cylinder head, crankshaft and forged engine block for high speed achieved, since this decreases the risk of breaking the mechanism. Also due to this disadvantage the second and third gear have a lower draw ratio (are longer).
You should also consider the following:
All participating cars must be of normal sale to the general public, are therefore prohibited special competition models including prototypes .
Slicks tires are prohibited or competition.
Headlights, turn signals, brake and night shall be kept intact.
It must keep the passenger seat.
Are prohibited tinted glass or tinted.
During the competition must remain closed car windows.
They must wear a helmet and a closed type neck brace, as in all such competition internationally .
Admission: by the conical filter Intercooler isolated and improved. so that the engine is once you release gas costs less, it costs less to introduce them into the admission.
Techniques
Most people think that just pull the handbrake to start doing just drift , but in reality there are many techniques that do not touch the handbrake to start to skid. These are instructions on Keiichi Tsuchiya Drift King, to make a good drift, “What were contributed by Julio Cesar Avila Ornelas. l. and Santiago Ramirez”:
Dirt Drop Drift (drift by dirty track)
1. Enters a curve at half speed.
2. Turn the wheels to the curve and continues to accelerate but saliéndote a bit of the track with the opposite side you will take the curve (eg if you’re taking a left-hander let the wheels run over the right the dirty side)
3. When your rear wheel off the track surface grip under your wheels will lose traction. Continues to accelerate while your car back on track to continue the skid.
4. When you feel the back of your car slides immediately countersteer the wheels to face straight with the road. Your vehicle will pull in the direction of your front wheels, where are still moving. Continues to accelerate. If you press the brakes or let off the throttle because your vehicle is extremely oversteered you will spin out or leave the road.
5. When you want to straighten the car, after completing the drift, let off the throttle smoothly and straighten out the direction as your car while the rear of your car is aligned with the front wheels.
E-brake (handbrake)
1. Enters a curve at high speed (if not skid your car should experience understeer at this speed).
2. Download a spike-heeled up doing to get the car in a gear low enough that the wheels lose traction when hasten (2nd place)
3. Turn wheels sharply toward the curve. When you finish off the fly and turn the wheels should be at the apex of the curve.
4. Press the button of your parking brake and pull it up sharply, then quickly returns to put the parking brake in place (to keep it up for just a second). If you are using a rear-wheel drive disengages as you pull the handbrake. If you are using a front-wheel drive continues to accelerate as you pull it.
5. When you feel the back of your car slides immediately countersteer the wheels to face straight with the road. Your vehicle will pull in the direction of your front wheels, where are still moving. Continues to accelerate. If you press the brakes or let off the throttle because your vehicle is extremely oversteered you will spin out or leave the road.
6. When you want to straighten the car, after completing the drift, let off the throttle smoothly and straighten out the direction as your car while the rear of your car is aligned with the front wheels.
Power Over (Over-acceleration)
A Toyota Supra drifting practice.
1. Enters a curve at any speed. The above-acceleration skid is based on the power so you do not need high speed or centrifugal force to get it.
2. Turn wheels sharply toward the corner and then accelerate enough that your wheels lose traction. The inertia of the car combined with excessive speeding your car will oversteer.
3. When you feel the back of your car slides immediately countersteer the wheels to face straight with the road. Your vehicle will pull in the direction of your front wheels, where are still moving. Continues to accelerate. If you press the brakes or let off the throttle because your vehicle is extremely oversteered you will spin out or leave the road.
4. When you want to straighten the car, after completing the drift, let off the throttle smoothly and straighten out the direction as your car while the rear of your car is aligned with the front wheels.
Shift Lock (lock change)
1. Enters a curve at high speed (if not skid your car should experience understeer at this speed).
2. Turn the wheel and quickly changes to a lower gear.
3. To downshift quickly (but without tip-heeled) will create a strain on the drivetrain, making the car decelerate and your engine revolutions increase.
4. After downshift, accelerate quickly making the wheels lose traction, causing your car to skid.
5. When you feel the back of your car slides immediately countersteer the wheels to face straight with the road. Your vehicle will pull in the direction of your front wheels, where are still moving. Continues to accelerate. If you press the brakes or let off the throttle because your vehicle is extremely oversteered you will spin out or leave the road.
6. When you want to straighten the car, after completing the drift, let off the throttle smoothly and straighten out the direction as your car while the rear of your car is aligned with the front wheels.
Kansei Drift (Drift emotional)
1. Enters a curve at high speed. The Kansei Drift should be sprint (if not skid your car should experience a strong understeer at this speed).
2. Rotates the wheels to the inside of the curve, then quickly released the accelerator. The inertia of the car combined with the loss of acceleration will make your car oversteer.
3. When your car starts to lose traction quickly accelerates again. This will give too much power to the wheels for traction available, making your car skidding.
4. When you feel the back of your car slides immediately countersteer the wheels to face straight with the road. Your vehicle will pull in the direction of your front wheels, where are still moving. Continues to accelerate. If you press the brakes or let off the throttle because your vehicle is extremely oversteered you will spin out or leave the road.
5. When you want to straighten the car, after completing the drift, let off the throttle smoothly and straighten out the direction as your car while the rear of your car is aligned with the front wheels.
Braking Drift (Drift Braking)
1. Enters a curve at high speed (if not skid your car should experience understeer at this speed)
2. Download a spike-heeled up doing to get the car in a gear low enough that the wheels lose traction when hasten (2nd place).
3. Turn wheels sharply toward the curve. When you finish off the fly and turn the wheels should be at the apex of the curve.
4. Accelerate hard, but plays with the throttle to keep the skid.
5. When you feel the back of your car slides immediately countersteer the wheels to face straight with the road. Your vehicle will pull in the direction of your front wheels, where are still moving. Continues to accelerate. If you press the brakes or let off the throttle because your vehicle is extremely oversteered you will spin out or leave the road.
6. When you want to straighten the car, after completing the drift, let off the throttle smoothly and straighten out the direction as your car while the rear of your car is aligned with the front wheels.
Feint Drift (Drift feinting)
1. As you approach the curve, stay away from the direction of rotation you want to do. The distance from where you start to get away from the curve depends on the speed you’re carrying. When you turn the car to the opposite side of the turn you want to do (usually outside of the curve) will be loading the suspension on one side of your car, compressing the springs so when you turn the other way your car “bounce” to the desired direction
2. Once the suspension is compressed on the outside of the curve that want to take turns to the opposite side. This fake has to be done gently, not necessarily quickly. Turn the wheels in opposite directions too fast will cause your car subvire.
3. Accelerates after your car has “bounced” to the direction you want. The rotational force of the bounce combined with accelerating too will make your car skid. The front wheel drive cars can use the parking brake instead of the throttle to induce oversteer.
4. When you feel the back of your car slides immediately countersteer the wheels to face straight with the road. Your vehicle will pull in the direction of your front wheels, where are still moving. Continues to accelerate. If you press the brakes or let off the throttle because your vehicle is extremely oversteered you will spin out or leave the road.
5. When you want to straighten the car, after completing the drift, let off the throttle smoothly and straighten out the direction as your car while the rear of your car is aligned with the front wheels.
Clutch Kick (Kick the clutch)
1. Enters a curve at high speed (if not skid your car should experience understeer at this speed).
2. Turn the wheel and continued by tightening the throttle.
3. At this speed, your car should start to understeer. Just before this happens or when disengaged, but not release the accelerator.
4. To disengage and release the throttle your motor runs at high rpm. As soon as this happens stop push the clutch, this will make your rear wheels lose traction and the car starts to slide.
5. When you feel the back of your car slides immediately countersteer the wheels to face straight with the road. Your vehicle will pull in the direction of your front wheels, where are still moving. Continues to accelerate. If you press the brakes or let off the throttle because your vehicle is extremely oversteered you will spin out or leave the road.
6. When you want to straighten the car, after completing the drift, let off the throttle smoothly and straighten out the direction as your car while the rear of your car is aligned with the front wheels.
